Gaming & VR

Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion

Looking for a list of everything new and all changes in Oblivion Remastered? In this Oblivion Remastered guide, we’re going to document all of the adjustments that developer Virtuos has made to the classic RPG, ranging from graphical overhauls to gameplay reworks.

We’ll be updating this guide as often as we can, based on our own progress through Oblivion Remastered. So be sure to check back for updates!

Oblivion Remastered: Everything New and All Changes

Oblivion Remastered Changes

The original Oblivion is almost 20 years old, and so for Oblivion Remastered, a lot of effort has been put into modernising the experience.

While Remastered is still Oblivion at its core — with the same open world, story, characters, quests, etc. — numerous changes have been made to ensure that it both looks and plays better than the original 2006 release.

Graphics

These are all of the graphical changes in Oblivion Remastered.

  • A total graphical overhaul, built on Unreal Engine 5
  • Completely new character models
  • Each race is more clearly defined in terms of physical appearance
  • New enemy models
  • New environmental assets, both out in the open world and in dungeons
  • New equipment models based on the old designs
  • A new, dynamic lighting system
  • New and much improved weather effects, like rain and snow
  • New spell and magic animations
  • Completely new load screen art

Gameplay

These are all of the gameplay-related changes in Oblivion Remastered.

  • Completely new movement animations, whether walking, running, jumping, sneaking, or swimming
  • Much improved third-person camera, centered over-the-shoulder
  • Much improved third-person controls; the player character now moves independent of your camera’s direction
  • You can now sprint by clicking L3
  • New combat animations for swinging weapons, blocking, and shooting your bow
  • New on-hit animations to give combat more impact, as enemies react to your blows
  • Improved aiming with bows
  • Enemy movement speed seems to have been reduced to give combat a more weighted feel
  • The compass now shows the distance to your current objective marker
  • There is now an auto aim toggle in the options menu

Character Progression

These are all of the changes that have been made to how your character grows stronger in Oblivion Remastered.

  • New character creator with completely new models
  • Character creator now offers a wide range of eye colours, skin colours, and hair colours
  • Overhauled levelling system
  • Levelling up a major skill gives you a lot of experience towards the next character level
  • Levelling up a minor skill gets you a small amount of experience towards the next character level
  • Enemy scaling has been toned down

Audio

These are all of the audio-based changes in Oblivion Remastered.

  • New voicework across the game, in addition to a lot of the old voicework
  • Some characters have been recast, while most others keep their original voices
  • Higher quality soundtrack
  • New combat sound effects
  • New environmental sound effects (birdsong, weather, etc.)
  • NPC voices and other sound effects are now muffled by walls, doors, etc.

User Interface

These are all of the changes tied to menus and the broader user interface in Oblivion Remastered.

  • New, overhauled menus with better visibility
  • New user interface in gameplay
  • Menu shortcuts are assigned to the d-pad (up for character stats, left for magic, right for inventory, down for map)
  • The world map’s clarity has been improved, with more noticeable icons
  • The dialogue minigame still functions in the same way, but the wheel is easier to understand visually, and repeated attempts at persuasion result in coloured indications of the character’s preferences

Other

These are all of the more miscellaneous changes that have been made to Oblivion Remastered.

  • New accessibility features, like text size
  • There is no difficulty slider like in the original game — difficulty is now split between five distinct settings, ranging from very easy to very hard
  • Additional autosaves
  • Autosaves can be toggled on changing location, resting, and waiting
  • Full Trophy support on PS5 (the original Oblivion on PS3 didn’t have them)

This guide is currently under construction as we play through Oblivion Remastered ourselves. Be sure to check back for updates, more information, and screenshots.

Have you found this guide on everything new and all changes in Oblivion Remastered helpful? Let your nostalgia for this open world RPG run wild in the comments section below.


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